Joe’sTake

Many in the video game industry have important roles to play. The marketer. The online store manager. The members of the greenlight committee. The investor. The publishing executive. The business agent.
But none of these supporting roles would have purpose without the project they orbit โ the game itself. This can be easy to forget in the struggle for funding, for fair contracts, for market share, for platform deals, for influencer attention, and for player engagement.
Does this mean that every development studio is going to hit upon fun that is also commercially successful, making smart decisions each step of the way? No. This is not an infallible mantle. This is simply the truth, and it is so often glossed over in articles about layoffs, record corporate earnings, the power of generative AI, death threats from trolls, EULAs requiring customer data to play, and successful games that โcame out of nowhereโ.
Creation is not a factory process, it is messy and unpredictable, it requires risk, often involves false starts, and yet is vital. Without new experiences to entertain, to delight, to distract, to create kinship, to engender emotion, those who came to games in the first place will find other things to do.
Games are not ๐ค๐ฐ๐ฎ๐ฎ๐ฐ๐ฅ๐ช๐ต๐ช๐ฆ๐ด. Games are not ๐ค๐ฐ๐ฏ๐ต๐ฆ๐ฏ๐ต to fill a business purpose for the next platform, or device, or financial model or tool. ๐๐ข๐ฎ๐ฆ๐ด ๐ข๐ณ๐ฆ ๐ต๐ฉ๐ฆ ๐ฑ๐ถ๐ณ๐ฑ๐ฐ๐ด๐ฆ. Developers create our universe, one where the supporting roles have meaning. When developers thrive, our whole industry flourishes.